Miller, Gavin S. P., "Computer Display and Manufacture
of 3-D Models", Ph.D. Thesis, Cambridge University Department
of Engineering, Cambridge, England, 1987.
Miller, Gavin S. P., "About the cover: Natural Phenomena",
IEEE Computer Graphics and Applications, Vol. 8, No. 5, pp4-7,
Sept 1988.
Miller, Gavin S. P., "The Definition and Rendering of Terrain
Maps", Computer Graphics Vol. 20, No. 4, August 1986, pp
39-48.
Miller, Gavin S. P., "The Motion Dynamics of Snakes and Worms",
Computer Graphics, Vol. 22., No. 4, August 1988, pp 169-178.
Miller, Gavin S. P., "From Wire-frames to Furry Animals",
Proceedings of Graphics Interface '88, Edmonton, Alberta, 6-10
June 1988, pp 138-145.
Miller, Gavin S. P., Andrew Pearce, "Globular Dynamics: A
Connected Particle System for Animating Viscous Fluids",
Computers and Graphics Vol. 13, No. 3, pp 305-309, 1989.
Miller, Gavin S. P., "Goal-directed snake motion over uneven
terrain", Computer Graphics '89, pp. 257-272, Blenheim Online
Publications, November 1989.
Miller, Gavin S. P., "An Adaptive Algorithm for the Collision
of Flexible Bodies", Proceedings of Western Canadian Computer
Graphics Workshop, Sunshine Village, Banff, Alberta, Canada, 4-8
March 1990.
Kass, Michael, Gavin S. P. Miller, "Rapid, Stable Fluid Dynamics
for Animation", Proceedings of SIGGRAPH '90.
Chen, Shenchang E., Holly E. Rushmeier, Gavin Miller, Douglass
Turner, "A Progressive Multi-pass Method for Global Illumination",
Proceedings of SIGGRAPH '91.
Miller, Gavin S. P., "MacBounce: A Dynamics-based Animation
System for Character Animation", Proceedings of Computer
Animation '91, Geneva, Switzerland.
Miller, Gavin S. P., "The Simulation of Natural Phenomena",
a chapter in "New Trends in Animation and Visualization",
editors Nadia Magnenat Thalmann and Daniel Thalmann, John Wiley
Publishers, 1991, pp. 177-187.
Miller, Gavin S. P., E. Hoffert, S. E. Chen, E. Patterson, D.
Blacketter, S. Rubin, S. A. Applin, D. Yim and J. Hanan, "The
Virtual Museum: Interactive 3D Navigation of a Multimedia Database",
The Journal of Visualization and Computer Animation, Vol. 3, Issue
No. 3, July-Sept 1992.
Greene, Ned, Michael Kass, Gavin Miller, "Hierarchical Z-Buffer
Visibility", Proceedings of SIGGRAPH '93.
Miller, Gavin S. P., "Efficient Algorithms for Local and
Global Accessibility Shading", Proceedings of SIGGRAPH '94.
Litwinowicz, Peter, Gavin S. P. Miller, "Efficient Techniques
for Interactive Texture Placement", Proceedings of SIGGRAPH
'94.
Miller, Gavin S. P., "Volumetric Hyper Reality, A Computer
Graphics Holy Grail for the Twenty-First Century?", Invited
Paper, Graphics Interface '95.
Miller, Gavin S. P., Mark Halstead, and Michael Clifton, "On-the-Fly
Texture Computation for Real-Time Surface Shading", IEEE
Computer Graphics and Applications, March/April 1998, pp.44-58.
Miller, Gavin S. P. and Marc Mondesir, "Rendering Hyper-Sprites
in Real Time", Proceedings of the 9th Eurographics Workshop
on Rendering, Vienna, Austria, June 29th - July 1st, 1998.
Miller, Gavin S. P., Steven M. Rubin, Dulce Ponceleon, "Lazy
Decompression of Surface Light Fields for Precomputed Global Illumination",
Proceedings of the 9th Eurographics Workshop on Rendering, Vienna,
Austria, June 29th - July 1st, 1998.
Regan, M, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik, "A low-latency, real time hardware light field renderer", to appear, SIGGRAPH '99.Regan, M, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik, "A low-latency, real time hardware light field renderer", SIGGRAPH '99.
Example images from some of these papers can be found in the Graphics Research section of this website.
Miller, Gavin S. P., "Natural Phenomena", SIGGRAPH
'88 Electronic Theater.
Miller, Gavin S. P., Michael Kass, "Her Majesty's Secret
Serpent", SIGGRAPH '89 Electronic Theater.
Kass, Michael, Gavin S. P. Miller, "Splash Dance", SIGGRAPH
'90 Electronic Theater.
Miller, Gavin S. P., Douglass Turner, Lance Williams et al., "The
Audition", SIGGRAPH '90 Electronic Theater.
Miller, Gavin S. P., Ned Greene, "Flow", SIGGRAPH '93
Electronic Theater.
Miller, Gavin S. P., "Rondeau", SIGGRAPH '98 Animation
Theater.
See the actual animations
The Virtual Museum, Apple Computer, Inc. 1992.
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