Miller, Gavin S. P., "Computer Display and
Manufacture of 3-D Models", Ph.D. Thesis, Cambridge University Department
of Engineering, Cambridge, England, 1987.
Miller, Gavin S. P., "About the cover: Natural Phenomena", IEEE
Computer Graphics and Applications, Vol. 8, No. 5, pp4-7, Sept 1988.
Miller, Gavin S. P., "The Definition and Rendering of Terrain Maps",
Computer Graphics Vol. 20, No. 4, August 1986, pp 39-48.
Miller, Gavin S. P., "The Motion Dynamics of Snakes and Worms",
Computer Graphics, Vol. 22., No. 4, August 1988, pp
169-178.
Miller, Gavin S. P., "From Wire-frames to Furry Animals", Proceedings
of Graphics Interface '88, Edmonton, Alberta, 6-10 June 1988, pp 138-145.
Miller, Gavin S. P., Andrew Pearce, "Globular Dynamics: A Connected
Particle System for Animating Viscous Fluids", Computers and Graphics Vol.
13, No. 3, pp 305-309, 1989.
Miller, Gavin S. P., "Goal-directed snake motion over
uneven terrain", Computer Graphics '89, pp. 257-272, Blenheim Online
Publications, November 1989.
Miller, Gavin S. P., "An Adaptive Algorithm for the Collision of Flexible
Bodies", Proceedings of Western Canadian Computer Graphics Workshop,
Sunshine Village, Banff, Alberta, Canada, 4-8 March 1990.
Kass, Michael, Gavin S. P. Miller, "Rapid,
Stable Fluid Dynamics for Animation", Proceedings of SIGGRAPH '90.
Chen, Shenchang E., Holly E. Rushmeier,
Gavin Miller, Douglass Turner, "A Progressive Multi-pass Method for Global
Illumination", Proceedings of SIGGRAPH '91.
Miller, Gavin S. P., "MacBounce: A
Dynamics-based Animation System for Character Animation", Proceedings of
Computer Animation '91, Geneva, Switzerland.
Miller, Gavin S. P., "The Simulation of Natural
Phenomena", a chapter in "New Trends in Animation and Visualization",
editors Nadia Magnenat Thalmann
and Daniel Thalmann, John Wiley Publishers, 1991, pp.
177-187.
Miller, Gavin S. P., E. Hoffert, S. E. Chen, E.
Patterson, D. Blacketter, S. Rubin, S. A. Applin, D. Yim and J. Hanan, "The Virtual Museum: Interactive 3D Navigation
of a Multimedia Database", The Journal of Visualization and Computer
Animation, Vol. 3, Issue No. 3, July-Sept 1992.
Greene, Ned, Michael Kass, Gavin Miller,
"Hierarchical Z-Buffer Visibility", Proceedings of SIGGRAPH '93.
Miller, Gavin S. P., "Efficient Algorithms for Local and Global
Accessibility Shading", Proceedings of SIGGRAPH '94.
Litwinowicz, Peter, Gavin S. P. Miller,
"Efficient Techniques for Interactive Texture Placement", Proceedings
of SIGGRAPH '94.
Miller, Gavin S. P., "Volumetric Hyper Reality, A Computer Graphics Holy
Grail for the Twenty-First Century?", Invited
Paper, Graphics Interface '95. (Paper
and presentation)
Miller, Gavin S. P., Mark Halstead, and Michael Clifton, "On-the-Fly
Texture Computation for Real-Time Surface Shading", IEEE Computer Graphics
and Applications, March/April 1998, pp.44-58.
Miller, Gavin S. P. and Marc Mondesir,
"Rendering Hyper-Sprites in Real Time", Proceedings of the 9th Eurographics Workshop on Rendering, Vienna, Austria, June
29th - July 1st, 1998.
Miller, Gavin S. P., Steven M. Rubin, Dulce Ponceleon, "Lazy Decompression of Surface Light Fields
for Precomputed Global Illumination",
Proceedings of the 9th Eurographics Workshop on
Rendering, Vienna, Austria, June 29th - July 1st, 1998. (Paper)
Regan, M, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik, "A low-latency, real time hardware light field renderer", to appear, SIGGRAPH '99.Regan, M, Gavin S. P. Miller, Steven M. Rubin, Chris Kogelnik, "A low-latency, real time hardware light field renderer", SIGGRAPH '99. (Paper)
Gavin Miller,
Steven Rubin and Philip Hubbard, “Head-Tracked Light Field Movies —
A New Multimedia Data Type”, Correia, N., Chambel, T., Davenport, G. (eds.), Multimedia ´99,
Proceedings of the Eurographics Workshop in Milano,
Italy, September 7-8, 1999. (Paper)
Gavin S. P. Miller, Sally Grisedale, Kenneth T. Anderson: “3Desque: interface elements for
a 3D graphical user interface”, Journal of Visualization and Computer Animation 10(2):
109-119 (1999). (Paper)
Gavin S. P. Miller, and Jenny Dana, “A Test-Bed for Fly-Around 3-Dimensional Television” 2000, (Unpublished paper).
Gavin S. P. Miller, “Snake
Robots for Search and Rescue”, in Neurotechnology
for Biomimetic Robots, Edited by Joseph Ayers, Joel
L. Davis and Alan Rudolph, MIT Press, August 2002.
Kyle Hegeman, Nathan A. Carr, Gavin S. P. Miller: Particle-based
fluid simulation on the GPU. International Conference on Computational
Science (4) 2006: 228-235.
Huamin Wang, Gavin S. P. Miller, and Greg Turk, “Solving
General Shallow Wave Equations on Surfaces”, ACM SIGGRAPH / Eurographics, Symposium on Computer Animation, SCA 2007
— August 3-4.
Takashi Ijiri, Radomir Mĕch, Takeo Igarashi, and Gavin S. P. Miller. “An Example-based
Procedural System for Element Arrangement”, Eurographics’08.
Nathan Carr, Radomir Mech, and Gavin Miller, “Coherent Layer Peeling for Transparent
High-Depth-Complexity Scenes”, Graphics Hardware 2008.
Example images from some of these papers can be found in the Graphics Research section of this website.
Miller, Gavin S. P., "Natural Phenomena", SIGGRAPH '88 Electronic
Theater.
Miller, Gavin S. P., Michael Kass, "Her
Majesty's Secret Serpent", SIGGRAPH '89 Electronic Theater.
Kass, Michael, Gavin S. P. Miller, "Splash
Dance", SIGGRAPH '90 Electronic Theater.
Miller, Gavin S. P., Douglass Turner, Lance Williams et al., "The
Audition", SIGGRAPH '90 Electronic Theater.
Miller, Gavin S. P., Ned Greene, "Flow", SIGGRAPH '93 Electronic
Theater.
Miller, Gavin S. P., "Rondeau",
SIGGRAPH '98 Animation Theater.
See the actual animations
The Virtual Museum, Apple Computer, Inc. 1992.
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